Beta versions of Viscosity (if available) can be easily installed like so: 1. Open Viscosity's Preferences window and click on the General toolbar icon 2. Tick the 'Include beta versions' checkbox 3. Click the Check Now button to see if a beta update is available Please note that beta builds are made available for testing only. They often contain experimental code and should not be used in a production environment. If you run into any bugs, or have any comments regarding the latest build, please feel free to post them here. Cheers James.
The public beta is the first opportunity for Mac users outside of Apple’s $99/per year developer program to test the new software ahead of its release to all users this fall. As usual, the first public beta mirrors the latest build issued to developers, so anyone already running the last will know what to expect. Those not already enrolled in the Public Beta program can do so.
Highlight features in the release include a new system-wide “Dark Mode” color scheme, group video FaceTime calls, a new desktop organization feature called desktop Stacks, a redesigned Finder and Mac App Store, new and improved screenshot and screen recording tools, and much more. For Dark Mode, you’ll find all of Apple’s built-in apps already available with a fully implemented dark mode, while some of Apple’s App Store apps like Pages, Logic Pro and Final Cut have yet to receive support. Of course many of Apple’s pro apps including Final Cut Pro and Logic Pro have long had very dark UI’s, but next to the new dark mode apps they look decidedly grey and outdated. I’m guessing Apple will update these sooner than later, likely in time for the public release later this year, and other third-party apps will get the same treatment as developers update with support (something they can do relatively easily using the Mojave SDK). For some apps (perhaps where legibility is a concern?), such as dictionary and Text Edit, you’ll notice Apple currently sticks to a white background with dark mode elements surrounding. A new Continuity Camera feature (pictured above) allows you to take a picture or scan something with your iPhone and have it automatically appear on your Mac for quick and easy editing.
Notably, the release also includes four new built-in apps from Apple— all of which are making their way over from iOS— including Stocks, News, Voice Memos, and Home. This is also our first look at Apple’s upcoming frameworks that will allow developers to easily bring iOS apps to Mac users as it has used the technology to bring these four new apps from iPhone and iPad to Mojave. And you’ll notice that means the apps look and feel a lot like their iOS app counterparts and also a bit different than what you’re used to with Apple’s Mac apps.
Of course everything here is very much still in beta, so you can expect to see a few bugs and hiccups along the way, especially with any third-party apps you’re using that likely haven’t been updated with support yet. That said, I didn’t experience any major issues that prevented me from using the build day to day for work and play, and most of the bugs I did experience were short-lived.
There are also many smaller things that will get a lot of fine-tuning and polishing ahead of a public release and so might be a bit less than ready for primetime in today’s public beta release. For instance, the one thing that did bother me in the current build is the highlight color when in dark mode– it’s a bit too dark to easily read text when highlighted– but that’s something that we hear Apple is still tweaking and is also something you can change in system preferences for the time being (although it’s not currently working system-wide in my test with the beta).
Check out our guide on how to create an external bootable drive for macOS Mojave. As for what else is new in Mojave, we’ve been sharing looks at some of the new features since WWDC here on 9to5Mac.
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Take a look below at 50 new features and changes you’ll come across while exploring the public beta and the final release this fall.
Free for 30 days. Instant and secure. Key Features Cross-Platform. Viscosity has been designed from the ground up for both macOS (10.10 to 10.14) and Windows (7, 8, 8.1 & 10) users.
Beta: Latest Build Of Viscosity For Machines
VPN For Everyone. Completely configure OpenVPN connections through an intuitive interface, without any need to know complex commands. Proven Technology. Viscosity is in use everywhere, from small business to Fortune 500 companies, schools, universities, at home and on the road. Traffic Statistics. Viscosity monitors your OpenVPN connections to ensure you know all the important network and connection details in style.
Viscosity fully integrates with Mac OS X's advanced DNS system to allow custom DNS servers and search domains to be used while connected. Enterprise Support. Easily bundle Viscosity with settings and connections so your users don't have to worry.
Create simple deployable connection profiles. System Protected. The Mac's keychain and Windows's credential system are used to make sure your details are kept safe and secure. Script Everything. Control Viscosity using AppleScript, or call custom AppleScript or Batch/Vbs scripts when a connection connects or disconnects. Smartcard/token (PKCS#11) support, menu folders, multiple connections, OpenVPN-AS support, proxy integration, IPv6, and more!
SW - Please let us get a remote agent for Mac and Linux. We have half and half and I can only have remote agents on the MS pc and Servers and that is frustrating. Working with developers can be complicated because you have to take into account what they are developing for and what platform they are comfortable developing on. Michael2024 wrote: I know this has been requested a plethora of times going back at LEAST 2 years. Spiceworks agent for mac. When is Spiceworks going to take these requests seriously?
Viscosity makes it easy for users new to VPNs to get started. Its clear and intuitive interface makes creating, configuring, or importing connections a snap. Read our detailed 'Introduction to VPN' guide for an extensive introduction to VPNs and how to get started using Viscosity. “Big shout-out to @sparklabs! Viscosity is excellent with constant updates and flawless operation. #wortheverypenny #bestvpnclient Twitter.
“Completely won over by Viscosity, an OpenVPN client for Mac - even working with company firewalls, and #GFW Twitter. “I'm really pleased with Viscosity: link. It's an extremely elegant #Mac #OpenVPN client solution. Twitter. “If any of you are using tunnelblick, stop.
Switch to Viscosity. Your life will be better instantly. Twitter. “If you need a VPN client for OS X, Viscosity is the way to go. Twitter. “Need a OpenVPN client for Mac OS X?
I've found and love Viscosity: link Twitter. “Hat tip to @sparklabs for Viscosity. It's the OpenVPN client I'd write if I had to. Which I don't, because they wrote it. Twitter. “If you're using #OpenVPN and you're not using #Viscosity then you're doing it wrong:) @sparklabs - Thanks for an awesome app!
Twitter. “Just bought Viscosity from @sparklabs, should have done this a long time ago Twitter. “Just purchased Viscosity for Mac; Lovely VPN app by the great folks at @sparklabs. Twitter. “Love Viscosity from @sparklabs.
Easy install, it just works. Reliable OpenVPN connections for Windows and Mac.
Twitter. “Switched from Tunnelblick to Viscosity. Even simpler, works smoother and has a neat and pretty interface: link #openvpn Twitter.
“Just set up Viscosity OpenVPN client for Mac. Works like a charm.
Twitter. “I just downloaded Viscosity after toiling with the various OpenVPN offerings. I must say, I have fallen in love! Keep it up!
Twitter. “Spectacular #OpenVPN client.
Simple, efficient, only 9 bucks -Yea @sparklabs all my VPN's in one tidy place. Sweet!
Twitter.
It is not feasible to create a rule to delay send the emails in Outlook 2016 for Mac. As a workaround, you can manually click to delay send the emails. Meanwhile, I think it is a good feature request and many users are requesting it too. Outlook supports both POP and IMAP accounts. To learn more about each account type, see POP account basic settings and IMAP account basic settings. Set up an Exchange account. Open Outlook for Mac 2011. On the Tools menu, click Accounts. If this is the first account you're creating in Outlook 2011, under Add an Account, click Exchange Account. Set up outlook and all of office for mac.
FLIP Fluids FLIP Fluids is a powerful liquid simulation plugin that gives you the ability to create high quality fluid effects all within, the free and open source 3D creation suite. Created by Ryan Guy and Dennis Fassbaender.
The core fluid engine, a modern FLIP-based fluid solver, has been under development for over three years with over a year of development focused on tightly integrating the simulator into Blender as an addon. The FLIP Fluids simulator was created to improve on many aspects of Blender's internal Elbeem fluid simulation system such as speed, performance, accuracy, customizability, and user experience.
We use a familiar and intuitive simulation workflow, so if you have experience with the internal fluid simulator or other fluid simulation software, you will be able to get yourself up and running with FLIP Fluids in no time! Getting the FLIP Fluids Addon You may purchase the FLIP Fluids addon on the. Purchasing a license entitles you to to full FLIP Fluids feature set and content, tool support, and helps ensure the continued development of the addon. Getting Support You can get support for the FLIP Fluids addon by reading the or through the Blender Market messaging system. Support is granted to all customers whom have purchased a license.
FLIP Fluids Beta A closed beta testing phase involving over 250 testers ran from February 13th to April 28th (2018). The project is no longer in beta. You may access old beta material here:. Some beta resources may no longer available. Key Features High Performance The core fluid engine, written in C, is designed for running high performance computations and massive physics calculations efficiently. Multithreaded and extensively optimized, this simulator is built for speed.
Whitewater Effects Create awesome large scale fluid effects with the whitewater simulator. Generate and simulate millions of foam, bubble, and spray particles to give a sense of realism to large bodies of water. Viscosity Effects Use the highly accurate viscosity solver to simulate thin silky-smooth liquids, thick fluids that buckle and coil, and anything in between.
Built-in Mesh Generation The built-in mesher generates highly detailed meshes so that your fluid surface is render-ready immediately after simulation. This mesh generator is memory efficient and able to produce meshes containing millions of triangles without requiring massive amounts of RAM.
Fracture Modifier Support Create interesting destruction simulations by using the FLIP Fluids addon with the Blender Fracture Modifier branch. The fluid engine is optimized to support fractured objects that may contain hundreds to thousands of individual pieces. Excellent User Experience The addon interface was designed with a focus on functionality and usability to create a comfortable workflow. View simulation progress, meshes, and statistics in real-time.
Pause and resume simulation baking- even after a Blender crash. Create and manage your own preset settings. Quickly apply materials from the fluid material library. Stable, Reliable, and Built for You We ran a closed beta testing phase involving over 250 testers to ensure that this complex simulation system is reliable, intuitive, and ready for you to use in your projects. We gathered your feedback and added your suggestions.
This addon is built for you! More Features. Simulation. Pause a simulation and resume baking at your convenience.
Any simulation can be continued from the last baked frame even after a crash or computer shutdown. Set length of animation manually or automatically by framerate. Nearly all simulation settings can be keyframe animated. Hover over any setting to view a tooltip description. Detailed settings documentation and tips are also available on the. Want to keep the same level of simulation detail while resizing the domain? Lock the simulation voxel size and the addon will automatically adjust grid resolution as you resize the domain.
Manage your scene cache directory. Operators will help you rename, move, copy, or delete your cache files.
Advanced settings for power users who want to experiment with simulation accuracy and performance. Whitewater Simulation.
Control the amount of whitewater generated at wavecrests and in areas of high turbulence. Control how foam is carried along the fluid surface: In tight streaks, or diffuse and spread-out?. Control how bubbles rise to the surface and how bubbles are advected with the fluid.
Control amount of drag on spray particles as they fall to the fluid surface. Set percentages of foam/bubble/spray particles for display and rendering. Render whitewater particles with a simple icosphere or use your own custom object.
Mesh Generator. Adjust particle size for the particle-to-mesh surface generator. Create high detail meshes by increasing the subdivision level. Generate meshes that wrap smoothly around curved surfaces. Presets and Materials.
Save your own custom default domain settings. Create and manage domain presets. Organize presets into packages and add custom thumbnail images. Export and share preset packages.
Apply multiple presets at once using the preset stack. Quickly apply materials from the fluid material library. Simulation Stats. View simulation, timing, and mesh stats for the entire cache or an individual frame. Export stats to CSV format and create your own detailed graphs. Debugging Tools.
Beta Latest Build Of Viscosity For Mac
Visualize the simulation and meshing grid. Visualize fluid particles and velocities. Visualize how the simulator 'sees' your obstacle objects to diagnose issues with meshes. View detailed simulation progress in the Blender system console.
Obstacle Objects. Support for animated obstacle objects. Turn obstacle meshes 'inside-out' to contain fluid inside of the mesh. Accurate fluid-solid interaction against curved surfaces. Control amount of fluid friction against the obstacle surface. Fluid and Inflow Objects.
Support for animated inflow objects. Manually set inflow velocity, or set velocity towards a target object. Add inflow object velocity to the emitted fluid for realistic animated inflows. Outflow Objects.
Support for animated outflow objects. Control whether outflow objects remove fluid particles or whitewater particles. Control whether outflows will remove fluid entering the object or leaving the object.
System Requirements. Windows 7, Windows 8, Windows 8.1, or Windows 10. Blender 2.79 (64-bit).
CPU 64-bit Intel® or AMD® multi-core processor. 8 GB RAM minimum, 16 GB or more of RAM memory is highly recommended. OpenCL™ capable graphics card Mac OS X and Linux support At this moment, support for Mac OS X and Linux is experimental. This means that the addon has not yet undergone extensive testing on OS X and Linux operating systems. If you are planning to purchase the addon for use on OS X or Linux we first highly recommend trying the to test if the simulator will work on your system.
License This program uses multiple licenses. See the files LICENSEGPLv3.md, LICENSEMIT.md, and LICENSEStandardRoyaltyFree.md for license details. In General:. The Blender addon code is licensed under the GPL. The fluid engine is licensed under the MIT license. Some addon content will be using a Standard Royalty Free license.
This license may cover content such as media (images/textures/videos), Blend files, materials, presets. This content will only be included within the paid addon and will not be available on the GitHub project page. Source code files will state their license at the top of the file. Assets will include a license file and information in their containing directory. Source code availability The FLIP Fluids addon is developed in our team's own private repository. Due to licensing restrictions, the project source contained in this public repository cannot contain the royalty-free content (See ) of the Blender Market product and cannot contain features that depend upon the royalty-free content. This public repository will often not be up-to-date with the private development repository.
The full source code including all features and royalty-free content is distributed with the Blender Market product. Links.
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Apple today seeded a revised version of the to developers for testing. The new version has a build number of 15A304j, compared to 15A304i for the original second beta, which was released last Wednesday. The software update appears to be available for select iPhone and iPad models. It's unclear what revisions have been made at this point. Registered developers can download the iOS 11 beta from Apple's Developer Center, or over-the-air once the proper configuration profile has been installed.
A public beta will be released later this month. IOS 11 is Apple's biggest software release ever for the iPad, with a new Dock that introduces much improved multitasking, a Files app for better managing files, improved Apple Pencil support, a revamped App Switcher, and system-wide drag and drop. For more videos. The update also includes many features for both the iPhone and the iPad, including a redesigned and customizable Control Center, a new Lock screen that's merged with the Notification Center. Peer-to-peer Apple Pay payments are being introduced in the Messages app, which is also gaining a new App Drawer, and there's a new Do Not Disturb feature that is designed to help drivers stay focused on the road. Siri, Photos, the Camera app, and more are also gaining significant improvements.
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